V-Ray also supports bump mapping for individual built-in textures in the shader tree and "Bump" and "Bump Generator" textures connected to the root material's bump port. This is the recommended approach, since it allows you to choose specific bump/normal types. V-Ray supports bump and normal mapping on the V-Ray Material through a dedicated bump port. There are multiple ways you can achieve bump and normal mapping with V-Ray in Softimage. V-Ray supports rendering emFluid 5 grids through the V-Ray emFluid Volume Shader. The following material types are supported:įor native Softimage materials, the supported parameters are: Per-particle sprites are not supported.Īll geometry types support motion blur.
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